CategoryIcarus
Icarus – Version 1.2.43.108956 – Patch notes, changelog, download
March 25, 2023 0 By Games-ManualsOn 24 March 2023 Icarus received update 1.2.43.108956 – what’s new in the game? What was fixed? Where can I download free updates/latest version of the game?
Changelog 1.2.43.108956
Optimisation
- Reworked creature spawning to be spread over multiple frames. This should reduce hitches when new animals spawn in
 - Removed overlap events from various collision objects on animals and changed some components to be non-physical. This should improve performance with animals moving around
 - Fixed duplicate spawn of aim assist component on animals
 - Fixed aim assist component triggering multiple overlap updates during spawn
 - Removed root motion from idle animations for Buffalo
 - Made talent trees share a pool of popups rather than each having their own. This has a significant impact on load times when changing maps (about 5 seconds faster)
 - Fixed case where UI popups were waiting for a valid UI on dedicated servers. (Dedicated servers never have a UI)
 - Improved performance of talent requirement check by avoiding data lookups where possible
 - Fixed settings from auto saving during initial load and then recursively rebuilding their widgets
 - Fixed settings screen from being constructed multiple times when the UI first gets built
 - Prevented multiple refreshes from happening in one frame in the cheat overlay
 - Fixed deep vein ore deposits setting their material twice on the servers during startup
 - Moved map manager saving of map state to code. Merged map manager save data gathering functions to prevent additional iterations of the map tiles
 - Cached a lookup of the replication state of stats to allow for faster replication updates when stats change
 - Fixed stat container updates triggering multiple events per rebuild
 - Removed all critical hit logic from stats system. Critical hit afflictions are now handled by a new column in the StatAfflictions table. The only stat that was still using this was the chance to immobilise on throwing knife crit
 - Fixed issue where hits against inanimate objects were being considered as crits
 - Envirosuit slots no longer get rebuilt every time the players stat container updates
 - Removed expensive gathering function from atmosphere controller. Replaced calls to directly grab the variables that are being used instead
 - Changed dropship parts to no longer tick, and they no longer animate while not rendered as it was still happening in the background
 - Disabled collision with the dropship door (while landed)
 - Objects that can be sit on no longer tick when they aren’t in use
 - Moved some audio systems tick to during physics as they do not contribute to actor positions
 - Disabled overlaps on the root mesh of equipped items
 - Disabled overlaps on tree proxies
 - Optimised some calls to the firearm controller in the players anim bp
 - Prevented armour meshes from being created on dedicated servers
 - Improved item trait retrieval speeds of several traits
 - Added missing D_StatAfflictions from previous commit
 - Fixed issues with blueprint tooltips not showing alteration packs correctly
 - Fixed issues with blueprint tooltips adding a copy of the set bonuses text each time the tooltip is hovered
 
Fixed
- Updates and improvements to distancing for the transport pod. Removing old profilers
 - Update Maximum Loops to prevent PIE crash in new missions.
 - REMNANT: Added failsafe tracking of radar scan locations (will now additionally be marked as complete if there is a scan in the area at any time, note this may not fix missions in-progress)
 - Fix enzyme geyser audio, which was broken due to a change to OverlapAudioComponent which resulted in non-unique component names in subcomponents. Fixed by changing subcomponent ownership from the owning actor to the overlap component itself
 - Remove execution pins from a new storm particle system that was added for DLC and is making it look like existing weather is severe (internal only)
 - FIRE WALK: Re-apply cannot decay modifier on crate after reload to prevent cases where the modifier fails to load
 - Fixing up Item Static which had some things marked incorrectly as DEV
 - Fixing up Item Static which had some things marked incorrectly as DEV again
 - IRONCLAD: Added failsafe for loss of snap points
 - Fixed bug where animation played when receiving a new modifier sometimes obstructed crosshair
 
Future Content
- Fixing Caves On Green Quad and Updated Arctic Cave, Prometheus
 - More visual updates on Prospector field guide UI
 - Setting up Heatmaps for Olympus and Styx for the different fish spawn locations and creating spawn zones based on each heatmap
 - Hooking up New Olympus & Styx Fish Spawning Heatmaps to their respective terrains
 - Adding rockdog vomit audio, event and notify
 - General clean up and polishing in Blue swamp, deep swamp underwater dressing in Green/Blue, DLC
 - Aquariums now swap to use their dirty mesh when they are not connected to active power / water connections
 - PRO_Story_5: Added audio-visual feedback quest step
 - Adjustments to drop pod transport sonic boom audio and fixed rockdog NPC not having correct parent behavior for footsteps for new FS notify
 - Fixing Caves On Green Quad, Prometheus
 - Setting up Rhubarb, Kumara, Avocado & Strawberry datatables for items, growth states, rewards, so they can now be grown when aquired
 - Adding rock dog vomit as a vocalisation event so its not interrupted by flinch sounds. Also lowering idle state vocals spawn rates
 - Balance and spacializer updates to transport pods
 - Enabled unlock all prospects cheat for PRO
 - PRO_Story_5: Tweaked spawn locations, added obstacles
 - General Landscape Polish & Clean Up, Fixed Caves in Swamp, Tundra, Arctic & Updated Cave Template on Blue/Green Quad, DLC Map
 
Source: Steam – from this platform, you can download the latest version of the game by updating the game in your library or by purchasing the game in the Steam store.
			
